Horn game, iOS or Tegra3?

If you happen to have both and iOS device and a Tegra3 Android device, you may be wondering which version of Horn is the best before plunking down your hard earned money.

Well I’ve plunked down my hard earned on a copy for each device and have some observations that may help you out.

(*update* iOS Screenshots taken on a Retina display iPad, Tegra3 shots on an Asus Transformer Prime)

First, the Android Tegra3 version has some nice graphical touches that the iOS version doesn’t. For instance the main character, Horn, has a kind of scarf/cape in the Tegra3 version that sort of flows around depending on Horn’s movement.

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Note in the screenshot above the scarf thing hanging over the sword.

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Above is the iOS screenshot from a retina iPad. The scarf thing is missing.

The Tegra3 version also has some other touches, like lights floating around certain areas of the game world, as seen below near the lamps.

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Again, in the iOS version seen below, the lights are missing.

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The Tegra3 version also has rubble strewn about some parts of the world that reacts when Horn runs past them by bouncing out of his way. Unfortunately I couldn’t get the iPad screenshot feature to work properly in those areas, so you’ll just have to trust me, the rocks in the below Tegra3 screenshot are missing in the iOS version of the game.

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As for other areas of the game, as far as I can tell they are the same. The textures look the same across both versions. The Retina iPad has clearer text and icon buttons, but the world itself looks like it has shared textures across both games. The iOS version wins hands down for multi-tasking. It is much easier to back out to the homescreen and pick up right where you left off in the iOS version than it is in the Android one. For some reason, every time the Android home screen is pulled up, the game has to be restarted and you fall back to the last save point. iOS handles this much nicer, simply pausing the game and returning you to the exact moment you stopped when returning for more play time.

I’ve also heard about multiple crashes in the Android version, although I haven’t experienced any myself in the first hour or so of playtime. I’m sure that this will be corrected by patches and updates before too long. So if you have both devices and want the best graphical mobile experience I’d say go with the Tegra3/Android version but know that in the short term, while they patch up the game, you may experience crashes. And in the long term you won’t be able to hop out and into the game as smoothly as you would be able to on an iOS device. So if convenience is your thing, go with the iOS version.

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Alone in the Dark

I’d been slowly composing a quick write up for Alone in the Dark in my head over the last couple of days when I saw Zero Punctuation’s video review and realized I didn’t need to do anything. He’s done it better than I ever could have and my views align with his perfectly… we even stopped playing at the exact same point. So without further ado, here is a review I fully endorse and would’ve written if he hadn’t beat me to it. Just follow the link below for the video review.

NSFW Language

In game adds in R6:Vegas

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Anyone else seeing in game adds when playing Rainbow 6:Vegas on the 360? My buddy was hosting a game and was able to see several adds posted up on the bulletin boards (or cork boards) on the LVU Campus map. I couldn’t see them on my machine, so it looks like some of the bugs are still being worked out. They weren’t obtrusive and were in a spot where you’d probably find something similar in real life, so it was pretty neat. There were ads for “Superbad” which you can see above, as well as some Comedy DVD with P. Diddy in it, Shark Week, and a poster that reminded you to “buckle up for safety”

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Is Microsoft squandering their lead in the console war?

Microsoft has made a few good changes lately. Upping the warranty for the red ring of death to 3 years, finally doing something about the red ring of death, getting several games that used to be Playstation exclusives released on the 360. But there is one glaring problem that until recently I couldn’t put my finger on. I knew it was out there, I just couldn’t vocalize because there was no precedent, there were no other broadband connected consoles to compare to so I figured it just wasn’t to be. I’m talking about user created content on a console.

It’s actually much broader than that, but essentially, at the core of the problem is the fact that xbox live isn’t an open network. Everything is tightly controlled by Microsoft. Remember the Gears of War maps that came out recently? Epic wanted them to be free, it was Microsoft that demanded the maps be premium content. I’d like to blame Microsoft for the Guitar Hero song pack pricing, but seeing as how Red Octane, or Activision, or whoever owns the franchise now hasn’t spoken up, I don’t know where to lay the blame for that one. The point I’m trying to make is that as nice as a global friends list and voice for every game is, it’s not going to make up for the fact that the PS3 is an open system where developers can release add ons and map packs and even user created content on their own without Sony (or in the case of Live, Microsoft) getting in the way demanding this and that must be charged for, this or that has to be released later or earlier or even stating that content can’t be released at all.

This interview is what crystallized the whole situation for me. The fact that Unreal Tournament III can have mods on the PS3 is enough to break me away from the 360 for that game. If more games continue in this trend and Microsoft doesn’t loosen the death grip they have on Xbox Live they will start losing gamers to the more flexible gaming platform.

Come on Microsoft, I prefer your blades to the Sony Media Cross Bar, I prefer the universal friends list to Sony’s patched together mess. I don’t even mind paying $60 a year for an online gaming service. But when you start limiting what publishers can release, or start messing with a publishers pay schedule, forcing them to charge for something that they themselves would like to be free. I’ll leave. I will pack up my bags and head out the door. Don’t make me…

A couple of multiplayer game betas I managed to get an invite to.

I’m sure everyone has more than enough Halo 3 news to keep them occupied until well after the game actually ships, so I’ll keep this short. It plays great. If you like the feel of either of the other Halo titles you’ll feel right at home with this one. Yes, the graphics aren’t as polished as many hoped they would be, but it’s a beta. They could improve quite a bit before the game goes gold.

The other beta I’ve been playing this week is Warhawk for the PS3. Because of the timing of the betas I really can’t help but compare the two. It’s not really fair seeing as how Bungie has a couple games under their belt to base Halo3 on and Warhawk developer Incognito apparently only has Twisted Metal to fall back on… but hey, life isn’t fair.

Warhawk looks pretty good, arguably better than Halo3 at this point in time. Remember, both are in beta right now and a lot could change before they go gold. Warhawk also has a lot of vehicles to play with, and said vehicles have really good control and feel to them once you get used to the tilt controls on the airplanes. Where Warhawk falls flat is the controls for the soldiers on foot. The reticule moves slowly at first and speeds up as you move the right stick farther out from center. This works well with vehicles, but doesn’t feel right when controlling a foot soldier. It makes precise movement and aiming very difficult and, for me, very frustrating. At one point I basically gave up trying to aim at all and just let the auto aim do it’s thing while I strafed back and forth, shooting enemies. The scary thing is that that worked quite well. What that says about skill I don’t know.

The second group of issues I have with Warhawk is basic multiplayer commands, options, and conveniences. Again Incognito’s lack of experience in this field is the main thing holding them back. The game has some of the more obvious things right, like robust server lists that can be sorted by any column and player lists in game that show ping times, as opposed to the dumbed down green bars. Unfortunately other things are completely missing, like an icon on the player list showing who’s talking, or as was happening last night, who’s creating ear bleeding feedback. Or an easy way to mute said player, assuming you can figure out who it is. Also missing are icons even showing who has a mic period.

Fortunately, the reason for having a beta test is to find out about issues like these and fix them before releasing the game. I still have high hopes for Warhawk (Halo 3 is almost spot-on already) and hopefully Incognito can fix the majority of the game’s issues before shipping.

Puzzle Quest update

It’s been a little over a week and I’m still playing the heck out of Puzzle Quest.  I close my eyes and I see the game board.  It’s crazy.  I’ve never burned through the DS’s battery so quickly with any other game.  I love how Puzzle Quest is both a casual puzzle game and a deep character building RPG.  Choices made when leveling up, and equipment purchased and used make noticeable differences in the strategy used to beat your opponents.

This game has a crazy grip on me, and I am scared.

Puzzle Quest = latest gaming addiction

I kept seeing people mention this game all over the web.  Apparently it’s hard to find, but my local Best Buy actually had about five copies.  Although that is the ONLY place that has any copies… so… yeah.

Anyway, it’s completely, totally addictive.  It’s built around the color matching mechanics of Bejeweled, but adds so much depth and strategy with its RPG like elements that it really deserves its own classification, as “puzzle game” is just inadequate when describing it.

I’m still really early in the game and I don’t know if it’ll have legs to stick with me the way Animal Crossing has (yeah, AC’s a guilty pleasure) or if I’ll play like mad for the first couple of weeks and then drop it a-la Tetris.  Assuming the addiction doesn’t overwhelm me and I’m able to pull myself away from the game long enough to do so, I’ll post an update in a couple of weeks.

Oh, and it’s got multiplayer!  Now, who do I know that I can push this on…